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Category Archives: Audio
other real
guess it’s done
Posted in Audio, Best Work, Time-Based
Tagged 2d, animation, Photoshop, photoshop animation
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Regicide (chiptune)
Took a break from animating to add some stuff on to a WIP track I had floating around for a while. I like ~1:50-2:10. 6 channels, 4 instruments. Made in Milkytracker.
Game On, Boy [Chiptune]
4 channel track with only 1 instrument composed in Milkytracker. The XM file is 20 kb. The kick sounds are done with pitch bending. I tried to stick to the limitations of the Game Boy sound chip.
Eyeball Maze Game
I created this in Unity for the first assignment in my Interactive Media class. Feedback I received during critique centered around lack of clarity, and it was suggested that I add sound effects and animations to make death more obvious. … Continue reading
Senior Thesis: Progress Journal 4
There’s going to be a freakout scene. I’m enamored with the styles of animators like Anthony F. Scheppard and I love the feeling of freely breaking forms and reconstituting them at will. I’m still looking for the right conditions which … Continue reading
Posted in Audio, Non-timebased
Tagged Progress Journal, Senior Studio, senior thesis
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Dandy Lion Animatic (with foley)
I was the cat sounds. This was done in collaboration with Jody Rosenbeck for our Production II class. Jody sketched most of the frames in the storyboard and I went over them, tweaked them a bit, and added definition and … Continue reading
Posted in Audio, Best Work, Time-Based
Tagged animatic, animation, collaboration, dandy lion, drawing, foley, jody rosenbeck, music, production, Production 2, sound design, storyboard, traditional
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Watching the Snow
I used this track in my 2014 Motion Graphics reel. Milkytracker, 8 channels.
Foxtails
Milkytracker, 4 channels. Used as the soundtrack for an Android microgame called SuperDodger.
Acting for Animation
Along with the others on the Faust team, I was acting out scenes from our storyboard to reference for animation. Our director had requested that we aim for a “rotoscope-esque” aesthetic, so we plan to draw our keyframes with heavy … Continue reading