Category Archives: Audio

other real

guess it’s done

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Regicide (chiptune)

Took a break from animating to add some stuff on to a WIP track I had floating around for a while. I like ~1:50-2:10. 6 channels, 4 instruments. Made in Milkytracker.

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Game On, Boy [Chiptune]

4 channel track with only 1 instrument composed in Milkytracker. The XM file is 20 kb. The kick sounds are done with pitch bending. I tried to stick to the limitations of the Game Boy sound chip.

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Eyeball Maze Game

I created this in Unity for the first assignment in my Interactive Media class. Feedback I received during critique centered around lack of clarity, and it was suggested that I add sound effects and animations to make death more obvious. … Continue reading

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Senior Thesis: Progress Journal 4

There’s going to be a freakout scene. I’m enamored with the styles of animators like Anthony F. Scheppard and I love the feeling of freely breaking forms and reconstituting them at will. I’m still looking for the right conditions which … Continue reading

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Death: Metamorphosis – final revision

Animation done in Photoshop, imported to After Effects for the credits. Music composed in Milkytracker. Audio and video rendered together in Premiere Pro. Circle of life.

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Dandy Lion Animatic (with foley)

I was the cat sounds. This was done in collaboration with Jody Rosenbeck for our Production II class. Jody sketched most of the frames in the storyboard and I went over them, tweaked them a bit, and added definition and … Continue reading

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Watching the Snow

I used this track in my 2014 Motion Graphics reel. Milkytracker, 8 channels.

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Foxtails

Milkytracker, 4 channels. Used as the soundtrack for an Android microgame called SuperDodger.

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Acting for Animation

Along with the others on the Faust team, I was acting out scenes from our storyboard to reference for animation. Our director had requested that we aim for a “rotoscope-esque” aesthetic, so we plan to draw our keyframes with heavy … Continue reading

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