messing with character acting I guess. No plan or context for this one.
guess it’s done
*Line art for the girl done by Jody Rosenbeck
Jody clearly had a better handle on Jamie Hewlett’s drawing style than I did, but I’m pretty happy with how the colors in both portraits turned out.
You could say this is a metaphor for me getting back to work on this project, if you were so inclined.
Needs better legibility. Should be easier to achieve at 300 dpi instead of the 72 it’s set to now. Might still shuffle the composition a little so it can fit the gallery opening info too.
The most popular criticism among classmates was the use of mixed media for only a small portion of the project, though the sentiment was refuted by some of the faculty in attendance as a matter of taste. I’d still like to address it so that I can implement the idea without causing too much visual disparity.
The most popular criticism among faculty was the tapering of quality towards the end of the animation, an issue which I believe amounts mostly to the amount of time I’ve spent working on it. Hopefully I can squeeze another 50-70 hours of work in before the final deadline next week.
Things to fix:
Ending: Animate it
Sound: Add it
Slam: Redo it
Editing: Too rushed maybe? I dunno, the flow feels off. Nobody mentioned it but it’s bugging me.
Other Stuff to Try:
Inside out shot: fade from blue color to b&w at impact shot.
-Maybe add a couple of frames to simulate camera movement instead of a cut? (after important stuff)
Cathead walk cycle: add shadows. I think part of why it doesn’t seem to “fit,” beyond use of mixed media, is because it’s the first shot with only flat colors.
Reconstitution after impact (skin reforming on skeleton)
Fleeing from Cathead sequence (multiple shots)
Discovering the Heads on Spikes
I feel like I’ve lost a lot of the concept, which was initially a focus on mankind’s ability to cope with maintaining its existence and independence in digital space.
It’s gonna be another rough weekend.