Tag Archives: 3d modeling

Interactive Media: Assets for Paintfly Moodring Chameleon Game

Pictured are a beaker clamp and a bunsen burner for our PFMC game. Tried to stay at about 300 polys for both. I actually thought I would have more tangible contributions to add to this post, but I guess a … Continue reading

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Interactive Media – Max Interactive Visualizer Patch

I was introduced to the Max/MSP/Jitter environment with the task of creating a “visual instrument,” which would use a custom controller I was to build from scratch out of an Arduino Leonardo and whatever spare materials I could cobble together. … Continue reading

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Filter Low (Untrue Love Prompt)

Untrue Love prompt for Advanced Animation A raggedy, ethereal creature living on a world of refuse searches for a way to prolong its life, but ultimately decides that crafting some legacy is more important to it than literal survival. I’m … Continue reading

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Countdown Project Redone

I retouched the first project I did for Motion Graphics this semester, this time using only assets that I created myself. I modeled the alarm clock in Maya but somehow couldn’t open the file on anything but my home desktop, … Continue reading

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Alarm Clock

I modeled this alarm clock in Maya as a practice exercise. The shaders are mental ray and the details on the clock’s face (the numbers and dots) are a texture map I created in Photoshop.

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First 3D Character

I drew the concept for this in Photoshop and modeled the character out in Maya. The topology is pretty bad and there would be a lot of fixing to do if I were to update it, but I was able … Continue reading

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Maya project 1 – Room

This was my first ever 3D modeling exercise. The task I was given was to model the interior of a room. I ended up belting this whole thing out in one night without really understanding what I was doing when … Continue reading

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