Tag Archives: 3d

Interactive Media: Assets for Paintfly Moodring Chameleon Game

Pictured are a beaker clamp and a bunsen burner for our PFMC game. Tried to stay at about 300 polys for both. I actually thought I would have more tangible contributions to add to this post, but I guess a … Continue reading

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“Lifting Heavy Object” Animation Exercise

5 hours, start to finish. Some obvious flaws but I wasn’t able to fix them in time. The step back at the end sucks and the shoulders move incorrectly. The hands snap into position too quickly during the IK/FK blend … Continue reading

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Advanced Animation progress 2: Untrue Love

The first image is a mockup of how I plan to mix 3d animation and foreground elements with 2d backgrounds. My plan is to paint backgrounds for each camera shot, render the animation in Maya without background elements, and composite … Continue reading

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Captain’s Quarters

“Room” assignment for Advanced Modeling class. I added the sky in Photoshop.

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Room project wip

It’s coming together.

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Alarm Clock

I modeled this alarm clock in Maya as a practice exercise. The shaders are mental ray and the details on the clock’s face (the numbers and dots) are a texture map I created in Photoshop.

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Storyboard for Fisher Price

legolegolego LEGO lego not lego Storyboard concept, voice, and roughly 1/4 of frames shown by me. Assets owned by Fisher Price.

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