Pictured are a beaker clamp and a bunsen burner for our PFMC game. Tried to stay at about 300 polys for both.
I actually thought I would have more tangible contributions to add to this post, but I guess a lot of what I’ve given the project thus far has been conceptual. I have a bunch of sketches for things but none of those designs made it to the final cut, so I suppose they aren’t worth explicitly mentioning here. I’ve been working closely with Jody Rosenbeck on the player character, but that content is hers to post.