Countdown Project Redone

I retouched the first project I did for Motion Graphics this semester, this time using only assets that I created myself.

I modeled the alarm clock in Maya but somehow couldn’t open the file on anything but my home desktop, so I had to resort to digging up a render I took before taking it up to the computer lab for After Effects work. I used Photoshop to edit it for the correct aspect ratio and to cut out the hands so I could place them in the correct positions and prep them for animation. Then I just drew the other effects onto new layers above all that, using 10 separate layers for the countdown itself.
In After Effects, I moved the anchor points of the hands to the center of the clock face and animated a very slight rotation (1 degree for the minute hand — exactly how far it would realistically move in 10 seconds — and .1 degrees for the hour hand, which is exaggerated, but I wanted its movement to be perceptible.) Next, I cropped the timelines on each countdown layer to one second and placed them one after another, from 10 seconds to 1.


About torinmurphy

Animator in training. Connoisseur of concepts. Today I live to see. Tomorrow I'll live to show. Every day I live to learn.
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